
So let's start with title explanation, why "simple"?? Just because I try to make the texturing process as simple as possible, and the model too, (I'm a lazy guy)....and especially because my predecessors are much better than me in this discipline... So, no uv map, no vertex color map, just images in color, diffuse, specular and bump channel. This project is created with Lightwave but the theory and techniques should stand up well with all packages.
Staff pick for 9th February 2010
View the making of tutorial
Fetching comments...