
This model started as an anatomy exercise with Sculptris, then I keep on working on it with Zbrush for details. At the end of the modeling I liked a lot the character so set up materials and light for rendering with Cycles in Blender. At the end some post with Photoline.
Staff pick for 21st October 2014
- Entry in Monthly Cartoon Award for October 2014
- Entry in Monthly Character Award for October 2014
- Entry in Monthly Fantasy Award for October 2014
- Entry in Monthly Overall Award for October 2014
- Entry in Monthly Scenes Award for October 2014
- Entry in Monthly Sci-Fi Award for October 2014
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