NightWalkerby Jennifer Olivr

I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag ( and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on Substance Painter and Substance Designer. My intention with this scene was explore apeel and environment based on illustration, use aurea proportion as a way to study composition (like a flip horizontal 6) and push me as an artist to get better with focus on realistc but give a fantasy way. :D

Staff pick for 3rd May 2017

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