Khlothariusby TMNI VISION

Hey Everyone :), This character was build to test my muscle rigging skill in maya.Modeling and texture painting was done using zbrush.All the shading and lighting aspect was done in mantra.All the relief detail in the image are displacement. No bump :).Around twenty 8k color maps and displacement maps.For the body I used four 8k UDIMs.Hope you guys like it. Thanks :)

Staff pick for 14th October 2015

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