Untitledby Ryan Lim

I just finished my new character, Pallantedes from Conan the hour of dragon It was really great (action) figure, so I wanted to make in 3d. I started basic modeling in Maya and then I made all of the texture and Normal map in Zbrush (100% hand painting in zbrush), If it wasn't Zbrush, I wouldn't have done it. I can't picture myself working without Zbrush, anymore. I really wanna show you how I worked with zbrush to build this character For all critics or questions, please post up a reply. I will try to answer every single one. Thank you so much.
Software: Modeling ( Maya ), Detail modeling and texture ( Zbrush ). Rendering ( 3Dmax in Vray ).

Staff pick for 24th July 2005

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