My idea was to create a natural and realistic portrait with a photographic approach, in a low key lighning conditions. Here is a description of the process: Base modelling in maya, texturing in photoshop/Bodypaint (I used photos from “Essence the face” as the base to create the texture of the face). Zbrush for refine modelling and detailing skin. Hair with “shave and haircut” and “shaders_p, hair_TK” for the shader of the hair. Fur is “maya fur”. Rendered with mental ray, and photoshop for final compositing.
Staff pick for 30th June 2011View the making of tutorial