Project made for VR. Modeled in Maya, uv's in RizomUV, textures in Substance Painter and set in Unity for Oculus Rift.
Render passes in Arnold and comp made in Photoshop and After Effects.
Project made for VR. Modeled in Maya, uv's in RizomUV, textures in Substance Painter and set in Unity for Oculus Rift.
Render passes in Arnold and comp made in Photoshop and After Effects.
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