
Hi guys, have been participating in Allegorithmic's The Beast - game art contest. Let me present to You "Mergol - The Beast". This is my version of contest's theme - beast with inner beauty. The trick was to show him, his true good nature, without other character(the Beauty). As it was game art contest so triangle limitations was to 100k for final char model and 5k tris for pedestal. No displacement maps, no fur afterFX and no render post tweaks in Photoshop or any other app. Render engine was also a tool of choice. Also there was texture quantity and size limitations and generic background was okay. All sculpting done in Zbrush, retopo/rig/posing in Maya, textures - Photoshop and nDo, render - VRay. I hope You like it.
Staff pick for 18th September 2016
- Entry in Monthly 2D Concept Award for September 2016
- Entry in Monthly Cartoon Award for September 2016
- Entry in Monthly Character Award for September 2016
- Entry in Monthly Fantasy Award for September 2016
- Entry in Monthly Overall Award for September 2016
- Entry in Monthly Scenes Award for September 2016
- Entry in Monthly Sci-Fi Award for September 2016
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