I did this project with the idea of learning a little more about animal anatomy, creating creatures, and working with nodes at Mari. I refined my workflow on this project, and I'm sure the next ones will be more interesting.
I used Zbrush for modeling, Maya for the organization, retopology, grooming, and rendering. All textures were made using Mari's node system.
I used the concept of the amazing, Antonio J. Manzanedo. As a base for this model.