A personal Project that I did while exploring Unreal Engine 4.
Original Concept, Responsible for all aspect
Assets generated from speed tree and Megascan
Terrain generated from Houdini
RealTime Render
A personal Project that I did while exploring Unreal Engine 4.
Original Concept, Responsible for all aspect
Assets generated from speed tree and Megascan
Terrain generated from Houdini
RealTime Render
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