
This is a Unreal4 render of a sculpt I did while experimenting with new pipelines at the studios. It should have been a simple clay render but the subtle expression I focused upon called me for something more mysterious. It's based on Daniel D. Lewis.
Staff pick for 9th April 2017
- Entry in Monthly 2D Concept Award for April 2017
- Entry in Monthly Cartoon Award for April 2017
- Entry in Monthly Character Award for April 2017
- Entry in Monthly Fantasy Award for April 2017
- Entry in Monthly Overall Award for April 2017
- Entry in Monthly Scenes Award for April 2017
- Entry in Monthly Sci-Fi Award for April 2017
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