Biker - Realtime Game artby fat_cap

biker character which was a test bed for some techniques I wanted to try out.... and as such took a looooong time to finally get round to finishing! The character is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and minor post work in Photoshop. The polycount comes in around 14,000 for the character with full hair and weapon.

Staff pick for 1st June 2010

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