This work was done for a 3d school project. The main idea of this was to create a destroyed environment, an abandonned city. Everything was modeled with 3dsmax 8 and the textures were done with Photoshop. The final renders were tweakened in Combustion.
All of the objects in the scene are low poly. The environment counts 265 000 triangles. I used normal map to bake many high resolution objects on low res objects.