This project was part of one of my university's module where we were tasked to create a photorealistic character bust with proper human anatomy.
This is my first time approaching to create a photo-realistic character, so I was really excited about it. I am fairly new to sculpting as well (although I did some practice last summer with some stylized characters), so learning about anatomy was the first thing I did.
I chose Cara Delevigne as the likeness for my character, since she is a beautiful yet a very powerful looking woman.
I used Blender and zBrush for sculpting, Maya for retopology, 3DS Max for unwrapping, Substance Painter for texturing, and then put everything back to Blender to make the hair particles and get the model ready for lighting and rendering (Cycles) and then I used Photoshop for post production.