Kultaby Jorge Yepez
Kultaby Jorge Yepez

This is a project I started as an anatomy study, but then it turned into this surreal character.
I used Zbrush for the main forms and then Maya for manual retopology ( just for the head) for the other parts I used Zremesher.
I also rigged the model for future animation test, I textured the entire model with Substance Painter, rendered with Redshift and final details with Photoshop.

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