Mia was my bachelor thesis about realtime character creation from the 2D conceptual phase to the final 3D product. I used several techniques such as photogrammetry or Texturing.xyz's "Killer Workflow" for the facial texture.
One of the most important aspects for me personally was to avoid the "Uncanny Valley" for the face. I wanted to create an attractive looking female. Finally, I created a documentation of the process in a 158 pages softcover book in a matte finish.
The complete project can be seen under artstation.com/fabianheller