Hi all, this is my second attempt at a good digital double. It's always a challenge for me; I'm still improving my skills. I modeled the base mesh with Maya using a couple of references found on the Net. I then sculpted/textured the head and some small details of the jacket in Mudbox. I composited the final image in Photoshop. C&C on how to make a character more "human" and natural are always welcome! Thanks!
Staff pick for 6th September 2009View the making of tutorial