
This is the end result for our new tutorial-series from FlippedNormals.com. We cover in-depth how to make a character like this. Base Mesh in MODO, sculpting in ZBrush, Retopo in MODO, additional sculpting in ZBrush, UVs in MODO, High Res Sculpting in ZBrush + Facial expression, setting up Displacement Maps in MODO, Textures in NUKE and ZBrush, Rendering & Lighting in MODO, Postwork in Photoshop. This is using the assets and theory found in the series - pushed a bit further with some really quick mari-textures and a quick render in Arnold. You can find the tutorial here https://flippednormals.com/tutorial/complete-modo-zbrush-workflow/
Staff pick for 8th May 2016
- Entry in Monthly 2D Concept Award for May 2016
- Entry in Monthly Cartoon Award for May 2016
- Entry in Monthly Character Award for May 2016
- Entry in Monthly Fantasy Award for May 2016
- Entry in Monthly Overall Award for May 2016
- Entry in Monthly Scenes Award for May 2016
- Entry in Monthly Sci-Fi Award for May 2016
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