
This started out as a 3D Silhouette sketch done in 3D coat. Then further refined using the 'Vox Hide' and 'Objectify Hidden' Commands. Textured with PBR textures and rendered In octane. Then onto Photoshop for all the details like lights, smoke, reflection refinement, grade and tweaks to shapes etc.
Staff pick for 18th November 2017
- Entry in Monthly 2D Concept Award for November 2017
- Entry in Monthly Cartoon Award for November 2017
- Entry in Monthly Character Award for November 2017
- Entry in Monthly Fantasy Award for November 2017
- Entry in Monthly Overall Award for November 2017
- Entry in Monthly Scenes Award for November 2017
- Entry in Monthly Sci-Fi Award for November 2017
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