This was a learning exercise for me to develop my environment skills. Modeled in max using various techniques such as poly modeling and spline modeling. I modeled modular pieces that were re-used throughout the scene with rail clone, symmetry, mirrored instances, rotating 90 degrees, etc. I detailed about 90 % of the models in Zbrush(and used decimated meshes) using various techniques I learned from colleagues and/or tutorials. I created ivy systems in growFx. Texturing/shading with V-Ray using procedural shaders. Post work in photoshop
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