After spending months working on pipeline updates, including relearning Unity and the High Definition Rendering Pipeline, learning Substance Designer to further enhance my knowledge in material authoring, and trying my best to break my issues with perfectionism (which I will cover in a future video), I am glad to have finished this character. This is also an update to a model I designed in 2015, where I didn't know as much as I did now.

It was a lot of challenges and lessons learned along the way, including how HARD hair is to render, especially in real-time and shaking the need to try and be "perfect". My life's lesson: Perfection is an impossible pursuit. Don't bother chasing after it... create your art, and having fun doing it.

Hope you like it. (NOTE: This model was rendered in Unity)

If you like what you saw, please like and subscribe for more videos as they come... you can also see more high res render of this character on my ArtStation page... take care and much love.

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