Monkby k0c0s

Realtime character Highpoly was sculpted in Zbrush , lowpoly with topogun. Texturing with Photoshop and Zbrush.Baked the maps in Xnormal. Rendered in Marmoset engine. No post work on the screenshots except the dust and sharpen.

Staff pick for 17th April 2011

View the making of tutorial

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