Here's the Character we did at Tokkun Studio.
I was responsible of the High Poly, Model Game ready (Topology and UV), Bake, Helmet texturing and Hair/Bear Cards
The Zbrush Blockout was made by Carmen Guhenneux.
The Head Texturing, shading and integration was made by Julien Noel.
Supervising by the CEO / Art Director Benoit Ferrière and Director France Julien Noel.
A huge thank to Tokkun who gave me the opportunity to work on this project !