Character designer Dave Arredondo works in the entertainment industry for animated television series, commercials, and theme parks, check out his story...
Check out Mohsen Hashemi's 3ds Max and Corona Renderer workflow for creating his atmospheric office interior...
In blog number 8 we show off our new parallax gallery feature, and layout for interviews...
Colombian concept artist and illustrator Juan Diego Borda Cepeda is transitioning into the world of concept art, learning all the time. Find out more...
Character artist William Paré-Jobin breaks down his 3ds Max and ZBrush process for creating a Witcher-inspired real-time game character...
Illustrator Samuel Berry discusses ten unique narrative scenes and what he loves about them...
Check out the most popular of our tutorials and making ofs from January to March this year, featuring a whole variety of software and themes
Constantly looking to improve and evolve his workflow, Shahrukh Shaikh is an arch-viz artist from India. Read more...
3D generalist from Portugal, Sérgio Merêces, shares work from his portfolio and discusses his work so far...
Illustrator and concept artist Marco Wulfr is a prolific sketcher, and shares some of his work traditional and digital sketches, as well as help and advice...
Character & creature artist Natalia P Gutierrez takes us through the ZBrush and Painter workflow for her female creature "The Mother" based on a Mahea Rodrigues concept...
Studio founder and arch-viz artist Rohit Arora strives for photorealism with creative expression in his work. Find out more...
25th April 2018
Scanline VFX have posted their latest showreel.
25th April 2018
Check out this latest compositing and lighting reel from Pablo Conca Bosch.
24th April 2018
Universal Pictures have released the new trailer for Jurassic World: Fallen Kingdom.
25th April 2018
Allegorithmic CEO Sébastien Deguy’s keynote at Vertex 2018 talks about augmented artistry, and how innovative new tools can help artist ...
24th April 2018
Quixel show how Megascans Bridge 2018 integrates with Unreal Engine.
24th April 2018
See what's new in Howlver 11.2.
23rd April 2018
Discover how the Substance tools were used during the production of Wolfenstein 2.