Check out the most popular of our tutorials and making ofs from January to March this year, featuring a whole variety of software and themes
Constantly looking to improve and evolve his workflow, Shahrukh Shaikh is an arch-viz artist from India. Read more...
In blog number 8 we show off our new parallax gallery feature, and layout for interviews...
Illustrator and concept artist Marco Wulfr takes us through the paint process for his expressive orc and fearless bird...
Illustrator and concept artist Marco Wulfr is a prolific sketcher, and shares some of his work traditional and digital sketches, as well as help and advice...
Character & creature artist Natalia P Gutierrez takes us through the ZBrush and Painter workflow for her female creature "The Mother" based on a Mahea Rodrigues concept...
Studio founder and arch-viz artist Rohit Arora strives for photorealism with creative expression in his work. Find out more...
Michael Robson takes us through the process of creating a fantastical character with ZBrush, Maya, 3ds Max and other software...
Check out Alejandro Pereira's amazing sculpts, and find out more about his workflow, plans, and inspirations...
Do you have what it takes to land a gig with a legendary game designer? Show us by bringing your memories to life in Will Wright's Proxi Art Challenge!
Character modeler João Victor Ferreira takes us through the ZBrush and 3ds Max workflow for his nerdy kid stylized character, Nelson...
Delve into the exciting, vibrant world of character design with Creating Stylized Characters, available now in the 3dtotal shop!
19th April 2018
In the second character trailer for the upcoming Starbreeze game Overkill’s The Walking Dead we are introduced to Maya.
18th April 2018
Here is the new trailer for Jurassic World: Fallen Kingdom.
18th April 2018
Check out the new TV spot for Solo: A Star Wars Story.
18th April 2018
Watch the new trailer for Disney/Pixar's Incredibles 2.
21st April 2018
Hugo Guerra shows how to take the most out of stock footage using a combination of 2.5D techniques and depth passes from CG in Nuke ...
20th April 2018
Go behind the scenes of the VFX created for Ready Player One in this FXGuide article.
20th April 2018
See how ARwall was developed as a visual effects compositing technology that replaces standard green screen workflows.
20th April 2018
Learn how to use Forest Pack's surface tools to quickly populate entire scenes with basic ecosystems that adapt according to the elevation ...