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Eugene Filimonov: texture artist interview

Eugene Filimonov

Texture Artist

Polish texture artist Eugene Filimonov experiments with his personal work, and talks about his recent work “Smile Girl”…

Eugene's ArtStation

3dtotal

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Eugene

Hello. My name is Eugene Filimonov, I am a texture artist. I live in Warsaw, Poland. For the last 13 years, I’ve been engaged in 3D graphics. Since my parents are artists, I have had a craving for art since I was a child. After graduating from university with a degree in PR, I decided to change my life and use my drawing skills in my work. So, in 2008, I came to a game development studio.

3dtotal

What was the workflow behind your latest gallery image? Where did the idea come from?

Eugene

On Artstation, I saw J. Hill's “Smile Girl.” It was a speedsculpt with very lively emotion. I decided that I wanted to make textures for it. I wrote to J. Hill and asked him to provide me with this sculpture. I got the answer very quickly and a few hours later I had a model. I wanted to make her look funny and a redhead. Together with my friend Roman Lovygin, we moved step by step towards the end result of this work.

red head girl model render woman smile 3d
Smile Girl © Eugene Filimonov, Roman Lovygin, J Hill 2020

3dtotal

What challenges did the image present? Did you learn something new?

Eugene

I won't say it was easy. The model was already with emotion and the standard workflow did not work here. We wanted it to have exactly a sleazy fun look and Roman worked hard on the hair to emphasize it. Well, in addition to texturing, I had to make models of the missing parts. It was exciting and interesting. I am very happy that a random dialogue led to this work.

smile girl clothes details rendering close up model
Smile Girl Clothes © Eugene Filimonov, Roman Lovygin, J Hill 2020

3dtotal

Do you use any other software, either for work or personal projects?

Eugene

I use Mari and Substance Painter for texturing. Some things I can do faster in Mari, other things in Painter. I like the flexibility. If I see that I can do it faster in another program, then I have no regret doing it there. For modeling, I used Blender. But I'm still learning to work in this program. After Maya, that transition is hard for me.

vuko lord of the ice garden model character design 3d render
The Lord of the Ice Garden - Vuko © Eugene Filimonov, Roman Lovygin 2020

3dtotal

How do you keep your portfolio up-to-date? Any tips?

Eugene

Well, I try to do some projects for my portfolio outside of my main work all the time. So I can experiment. I take my time and try new things. I believe that an artist should keep his portfolio up-to-date all the time. Our skills are improved and a new work in the portfolio is better than a thousand words.

3dtotal

Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?

Eugene

Yes. I follow several groups on Facebook. So I can communicate with other artists and not miss interesting things. It is very useful to be on the wave.

lord of the ice garden armour model render 3d
The Lord of the Ice Garden - Gloves © Eugene Filimonov, Roman Lovygin 2020

3dtotal

What are your artistic ambitions?

Eugene

Make a digital portrait so good that I get scolded for posting a photo. Improve my skills. I know my weaknesses and I'm working to eliminate them.

realistic eye pupil retina model 3d
Realistic eye © Eugene Filimonov, Roman Lovygin, 2019

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Who are your favorite artists, traditional or digital, and can you explain why?

Eugene

Jama Jurabaev — he always has an innovative approach. It's not like everyone else. That's very beautiful. Justin Holt — he was my teacher on the texturing course. He helped me find my place and develop my philosophy. Slava Lisovsky ­– a constant search for new things. A search for solutions to do complex things with simple methods.

toad creature design model render 3d creation
The Lord of the Ice Garden - Toad © Eugene Filimonov, Roman Lovygin, 2021

3dtotal

What can we expect to see from you next?

Eugene

Probably, once again, I will make a human eye. Perhaps a portrait that will be better than it is now? Don't know. We'll see soon!

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